Jak and Daxter
Precursor Basin

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Final Boss Strategy

Moleville Tier - The section of the Precursor Basin where the
mole hole is.

Poison Plant Tier - The section of the Precursor Basin where the
mole hole is.

Both sections span until the arch with the jewel in it. I've just
given them those names to divide them in half so it's slightly
easier to describe.

1. Herd The Moles Into Their Hole

When you talk to the geologist, she says there are blind moles
that were disturbed out of their hole. But since they are blind,
they can't help to find themselves back to their hole. The mole
hole is nearby the entrance, and all the moles aren't far from
it. Ok, they DO look more like foxes than moles, but at any
rate, you can scare them by chasing them into the hole. Just
get behind them and aim for the hole. When they're all safe and
sound, the geologist will give you a coveted Power Cell.

2. Catch The Flying Lurkers

There are four lurkers flying around the Precursor Basin. There
are two in each tier. When you fly into them, they disintegrate.

In The Poison Plant Tier
- One flies around the base of the columns you leap on getting
Power Cell 4.
- One lurker flies around the "O"-shaped platform near the
dark eco plants.

In The Moleville Tier
- Flying around the mole hole.
- Flying over and around the entrance arch.

They tend to take wide turns, and the one near the columns
can be cut off rather easily. After mincing all of them in
the rotor blades, you get... a Power Cell?! Whodathunk?

3. Beat Record Time On The Gorge

>From the entrance, take a hard right when you reach the gateway
to the Poison Plant Tier. There should be some checkered tape. If you
talked to the gambler, you'll know this is the race he wants ya
to beat. I can't offer strategy except the only thing that will slow
you down more than not going fast enough is going too fast and
hitting the archetypal Precursor Obstacle. I never made a time
under fifty seconds, so the only relevant strategy is to keep your
head on straight and watch out for obstacles. Once you beat it
less than 45 seconds, the gambler in the Town Center of Rock
Village will give you a Power Cell.

4. Get The Power Cell Over The Lake

In the Poison Plant Tier, ride up to the "O"-shaped platform and
ride to the end of it. Hop to the closest rock, and then jump off
of the grassy ramp to the rocky excursion. Continue going up, make
a hairpin turn, and leap off the top to the nearest column, then the
one nearest that one, and so on, until you come to one last ramp.
Jet it as fast as you can, and jump right before you leave the
ramp. A very high Power Cell is your reward for the stuntwork.

5. Cure Dark Eco Infected Plants

In the Poison Plant Tier (duh...), there's a patch of ghastly black
plants that are infected with Dark Eco. There's also a Green Eco vent
nearby. This vent gives you a fairy dust-like ability. Fly over the
crops and dust them with the green stuff and they'll perish. However,
they grow back slowly. It may take a few trips back to the green eco
vent, but you'll eventually extinguish the threat. A new plant sprouts
up and gives you a Power Cell.

6. Navigate The Purple Precursor Rings

There's a solitary purple ring sitting on the second-story platform
that leads over an arch in the Moleville Tier. Go through the first
ring and another will appear, and go through that one and another will
appear, and so on. It takes ten seconds for the purple rings to
evaporate, so grab them before then. I'm not going to say where
they all are, because 90% of them appear right in front of you,
unless you entered it backwards or something. If it isn't clear,
get some eye drops.

Towards the end, the rings do get a bit tricky. When you ride over the
entrance arch, you have to hop off to get the ring, from there, go to
the "O"-shaped platform. Once finished, grab your prize; a Power Cell.

7. Navigate The Blue Precursor Rings

In the Poison Plant Tier, ride up to the "O"-shaped platform and
ride to the end of it. Hop to the closest rock, then jump off of
the grassy ramp to the rocky excursion. Don't go up; go left.
There should be a blue ring there.

Not all of the rings are in plain view when you grab the preceding
ring, but none of them are in wholly illogical decisions. For the
seventh ring, you must bound off a rock to grab the ring.

I'm not a big fan of the A-Grav Zoomer, but all I can say is it beats
walking.

8. Free the 7 Scout Flies

Scout Fly Locations

- On second-story "O"-shaped platform in Poison Plant Tier.
- Inside the center below second-story "O"-shaped platform, near
Scout Fly 1.
- En route to Power Cell 4, on the platform with the last ramp.
- A stone's throw from the mole hole.
- At one end of the entrance archway.
- Just prior to the jump that begins the purple ring puzzle.
- Just prior to the jump that begins the blue ring puzzle.