Moleville Tier - The section of the Precursor Basin where the mole hole is.
Poison Plant Tier - The section of the Precursor Basin where the mole hole is.
Both sections span until the arch with the jewel in it. I've just given them those names to divide them in half so it's slightly easier to describe.
1. Herd The Moles Into Their Hole
When you talk to the geologist, she says there are blind moles that were disturbed out of their hole. But since they are blind, they can't help to find themselves back to their hole. The mole hole is nearby the entrance, and all the moles aren't far from it. Ok, they DO look more like foxes than moles, but at any rate, you can scare them by chasing them into the hole. Just get behind them and aim for the hole. When they're all safe and sound, the geologist will give you a coveted Power Cell.
2. Catch The Flying Lurkers
There are four lurkers flying around the Precursor Basin. There are two in each tier. When you fly into them, they disintegrate.
In The Poison Plant Tier - One flies around the base of the columns you leap on getting Power Cell 4. - One lurker flies around the "O"-shaped platform near the dark eco plants.
In The Moleville Tier - Flying around the mole hole. - Flying over and around the entrance arch.
They tend to take wide turns, and the one near the columns can be cut off rather easily. After mincing all of them in the rotor blades, you get... a Power Cell?! Whodathunk?
3. Beat Record Time On The Gorge
>From the entrance, take a hard right when you reach the gateway to the Poison Plant Tier. There should be some checkered tape. If you talked to the gambler, you'll know this is the race he wants ya to beat. I can't offer strategy except the only thing that will slow you down more than not going fast enough is going too fast and hitting the archetypal Precursor Obstacle. I never made a time under fifty seconds, so the only relevant strategy is to keep your head on straight and watch out for obstacles. Once you beat it less than 45 seconds, the gambler in the Town Center of Rock Village will give you a Power Cell.
4. Get The Power Cell Over The Lake
In the Poison Plant Tier, ride up to the "O"-shaped platform and ride to the end of it. Hop to the closest rock, and then jump off of the grassy ramp to the rocky excursion. Continue going up, make a hairpin turn, and leap off the top to the nearest column, then the one nearest that one, and so on, until you come to one last ramp. Jet it as fast as you can, and jump right before you leave the ramp. A very high Power Cell is your reward for the stuntwork.
5. Cure Dark Eco Infected Plants
In the Poison Plant Tier (duh...), there's a patch of ghastly black plants that are infected with Dark Eco. There's also a Green Eco vent nearby. This vent gives you a fairy dust-like ability. Fly over the crops and dust them with the green stuff and they'll perish. However, they grow back slowly. It may take a few trips back to the green eco vent, but you'll eventually extinguish the threat. A new plant sprouts up and gives you a Power Cell.
6. Navigate The Purple Precursor Rings
There's a solitary purple ring sitting on the second-story platform that leads over an arch in the Moleville Tier. Go through the first ring and another will appear, and go through that one and another will appear, and so on. It takes ten seconds for the purple rings to evaporate, so grab them before then. I'm not going to say where they all are, because 90% of them appear right in front of you, unless you entered it backwards or something. If it isn't clear, get some eye drops.
Towards the end, the rings do get a bit tricky. When you ride over the entrance arch, you have to hop off to get the ring, from there, go to the "O"-shaped platform. Once finished, grab your prize; a Power Cell.
7. Navigate The Blue Precursor Rings
In the Poison Plant Tier, ride up to the "O"-shaped platform and ride to the end of it. Hop to the closest rock, then jump off of the grassy ramp to the rocky excursion. Don't go up; go left. There should be a blue ring there.
Not all of the rings are in plain view when you grab the preceding ring, but none of them are in wholly illogical decisions. For the seventh ring, you must bound off a rock to grab the ring.
I'm not a big fan of the A-Grav Zoomer, but all I can say is it beats walking.
8. Free the 7 Scout Flies
Scout Fly Locations
- On second-story "O"-shaped platform in Poison Plant Tier. - Inside the center below second-story "O"-shaped platform, near Scout Fly 1. - En route to Power Cell 4, on the platform with the last ramp. - A stone's throw from the mole hole. - At one end of the entrance archway. - Just prior to the jump that begins the purple ring puzzle. - Just prior to the jump that begins the blue ring puzzle.
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