Here are a few names for the swamp.
Sinking Mushrooms: The pink mushroomy platforms. When you stand on one of them, it sinks and the other rises.
Field Of Everything: The place with a lot of Dark Eco boxes, crates, and four yellow Eco orbs behind an L-shaped log gate. It's beyond the first three tethers and before the last one.
1. Ride The Flut Flut
Remember your Flut Flut friend you saved in Sentinel Beach? If you didn't push the egg off the cliff, you may wanna check out Sentinel Beach; Power Stone 2.
The birdy you save is a Flut Flut, and Kiera has suited it with a harness. From the station between the third and fourth tether (Check the instructions in Power Cells 4, 5, and 6 on how to get there), ride the Flut Flut up the wooden stairs you past to get to the Flut Flut and over the scaffolds that circle the area. Several easy jumps separate you and the Power Cell.
2. Protect Farthy's Snacks
The redneck who lives out near the Field Of Everything has a problem of rats eating his bait. Hes trying to lure his pet back home. He asks you to defend all the snacks. (Sometimes what he says comes off as "Keep at least one of them uneaten.") You are in first person view, and can only look left and right and fire. Not much help I can give you here except to aim close, but you don't need to aim too close, and make sure to keep all your eyes on all of the land. He'll give you a Power Cell in thanks.
3. Defeat The Lurker Ambush
There's a spring pad nearby the spring pad you take to get to the third tether. Charge up and fly like an eagle to a small enclosure where, again, you are ambushed. You get a lot of Yellow Eco, but you don't really need it. Spin attack when there aren't too many men around, and retreat if there are. After more enemies than you probably have toes and fingers, a well-earned Power Cell is yours.
4, 5, 6, and 7. Break The Tethers To The Zeppelin
The path to the first tether is straightforward. Avoid the briar, duck beneath the bats, watch out for the spiked logs, etc. There's a small fork, where you can go either left or straight. Go straight. Break the rock at the center of the small area with the yellow eco. In there is a yellow eco vent. You can use that to destroy two rat nests. Beyond there are sinking mushrooms. Use them to hop high enough to blast the tether and grab the Power Cell.
One down, three to go. Return down the path you didn't go through before, and continue as you would. The direction is straightforward again; watch our for frogs, don't stand too long on the floats in the hurting water. Another tether holds down the dirigible. Shoot it with the yellow stuff, and a Power Cell smiles upon you.
Two down, two to go. Go right and backwards into the caves. Use the yellow eco to wreck the Dark Eco blocking the way through. Use the blue eco there to hop on the spring pad (the one PAST the wooden wall, not before it). It will lead you to a small area with a yellow eco vent. Bust up the rat nest and the tether for another wonderful Power Cell.
Three down, one to go. Go to the field of everything. From the Field Of Everything, continue down the hurting water path until you reach a Yellow Eco vent on solid ground. Charge up, hop on the docks and over the two sinking mushrooms, and blast the tether for all it's worth. The dirigible fails, and you get a Power Cell.
8. Free the 7 Scout Flies
Scout Fly Locations
- On the log bridge over the briar in the beginning. - In the cavern where the first blue spring pad brings you. - In the cavern where the first blue spring pad brings you. - From the second tether, go forward until you reach a wall. It's in the right-hand corner. - In the Field Of Everything (I Think... Can someone please confirm this?) - On the scaffolds nearby the Flut Flut station. - On the scaffolds nearby the Flut Flut station, en route to Power Cell One.
Tricky Precursor Orb Positions
There are a lot of unbreakable boxes in this level. You can use either yellow eco or the Flut Flut to break them. For metal boxes floating in hurting water, use yellow eco to break the box, and then use blue eco to attract the orbs.
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