Jak and Daxter
Boggy Swamp

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Eco
Geyser Rock
Sandover Village
Sentinel Beach
Forbidden Jungle
Misty Island
Fire Canyon
Rock Village
Lost Precursor City
Precursor Basin
Boggy Swamp
Mountain Pass
Volcanic Crater
Spider Cave
Snowy Mountain
Lava Tube
Gol and Maia's Citadel
Final Boss Strategy

Here are a few names for the swamp.

Sinking Mushrooms: The pink mushroomy platforms. When you stand on
one of them, it sinks and the other rises.

Field Of Everything: The place with a lot of Dark Eco boxes, crates,
and four yellow Eco orbs behind an L-shaped log gate. It's beyond
the first three tethers and before the last one.

1. Ride The Flut Flut

Remember your Flut Flut friend you saved in Sentinel Beach? If you
didn't push the egg off the cliff, you may wanna check out Sentinel
Beach; Power Stone 2.

The birdy you save is a Flut Flut, and Kiera has suited it with a
harness. From the station between the third and fourth tether (Check
the instructions in Power Cells 4, 5, and 6 on how to get there),
ride the Flut Flut up the wooden stairs you past to get to the Flut
Flut and over the scaffolds that circle the area. Several easy jumps
separate you and the Power Cell.

2. Protect Farthy's Snacks

The redneck who lives out near the Field Of Everything has a problem
of rats eating his bait. Hes trying to lure his pet back home. He
asks you to defend all the snacks. (Sometimes what he says comes
off as "Keep at least one of them uneaten.") You are in first person
view, and can only look left and right and fire. Not much help I can
give you here except to aim close, but you don't need to aim too close,
and make sure to keep all your eyes on all of the land. He'll give
you a Power Cell in thanks.

3. Defeat The Lurker Ambush

There's a spring pad nearby the spring pad you take to get to the third
tether. Charge up and fly like an eagle to a small enclosure where,
again, you are ambushed. You get a lot of Yellow Eco, but you don't
really need it. Spin attack when there aren't too many men around,
and retreat if there are. After more enemies than you probably have
toes and fingers, a well-earned Power Cell is yours.

4, 5, 6, and 7. Break The Tethers To The Zeppelin

The path to the first tether is straightforward. Avoid the briar, duck
beneath the bats, watch out for the spiked logs, etc. There's a small
fork, where you can go either left or straight. Go straight. Break the
rock at the center of the small area with the yellow eco. In there is a
yellow eco vent. You can use that to destroy two rat nests. Beyond
there are sinking mushrooms. Use them to hop high enough to blast the
tether and grab the Power Cell.

One down, three to go. Return down the path you didn't go through
before, and continue as you would. The direction is
straightforward again; watch our for frogs, don't stand too long
on the floats in the hurting water. Another tether holds down
the dirigible. Shoot it with the yellow stuff, and a Power Cell
smiles upon you.

Two down, two to go. Go right and backwards into the caves. Use
the yellow eco to wreck the Dark Eco blocking the way through. Use
the blue eco there to hop on the spring pad (the one PAST the
wooden wall, not before it). It will lead you to a small area with
a yellow eco vent. Bust up the rat nest and the tether for another
wonderful Power Cell.

Three down, one to go. Go to the field of everything. From the Field
Of Everything, continue down the hurting water path until you reach
a Yellow Eco vent on solid ground. Charge up, hop on the docks and
over the two sinking mushrooms, and blast the tether for all it's
worth. The dirigible fails, and you get a Power Cell.

8. Free the 7 Scout Flies

Scout Fly Locations

- On the log bridge over the briar in the beginning.
- In the cavern where the first blue spring pad brings you.
- In the cavern where the first blue spring pad brings you.
- From the second tether, go forward until you reach a wall.
It's in the right-hand corner.
- In the Field Of Everything (I Think... Can someone please
confirm this?)
- On the scaffolds nearby the Flut Flut station.
- On the scaffolds nearby the Flut Flut station, en route to Power
Cell One.

Tricky Precursor Orb Positions

There are a lot of unbreakable boxes in this level. You can use either
yellow eco or the Flut Flut to break them. For metal boxes floating
in hurting water, use yellow eco to break the box, and then use blue
eco to attract the orbs.