Jak and Daxter
Snowy Mountain

HOME

Main Character Info
Game Controls
Items
Eco
Geyser Rock
Sandover Village
Sentinel Beach
Forbidden Jungle
Misty Island
Fire Canyon
Rock Village
Lost Precursor City
Precursor Basin
Boggy Swamp
Mountain Pass
Volcanic Crater
Spider Cave
Snowy Mountain
Lava Tube
Gol and Maia's Citadel
Final Boss Strategy

To get here, you need to have the gondola, outside of the Red Sage's
Hut, activated. I'm not sure what activates it, if it's the amount of
Power Cells you have, or whether or not you talk with a certain NPC.
Whatever the reason, at some points, it may not be accessible. Don't
worry; Kiera will fix the machine for you at some point.

1. Find The Yellow Vent Switch

If you talked with Moron Miner, then he probably told you about a
"pretty place in the snowy mountains hidden real good behinds some
trees." Well, it's not hidden that good. It's to the right side of
the fort. There's ice all over and it makes running hard. The
archetypal Precursor Obstacles are a pain; they'll push you over the
edge. After a mercifully short run through the traps, you find the
Yellow Eco Vent Switch; a well-earned Power Cell awaits you.

2. Stop The 3 Lurker Glacier Troops

The first troop is off to the left of the snowball slide. Charge up
with the red eco vent before facing this enemy. Get his attention
and kick his butt. One down.

Go down the valley parallel to the snowball slide and fall down the
suspension bridge. Charge up with the red eco vent, and run down the
large snowy steps that lead right. Disable this ice-breaking punk.
Two down.

Cross the suspension bridge you fell down. Go far to the right and
reach the ice elevators that run along the slant of ice. Tackle
them with some simple double jumping. You should be on a great big
field of ice with a Precursor Blocker in the center. Pass it and
charge up with the Red Eco. Go around the corner and smack the last
lurker glacier troop. A Power Cell is your reward. Of all things!

3. Deactivate The Precursor Blockers

They are all over the landscape. You may not have even known what
the hell they are for a long time. They are the forcefielded things
that freckle the white landscape. If you double-jump at the right
moment, you can get past it and land on the top of the button and
deactivate the forcefield. It's not solely about height, however.
You also need to be going pretty fast horizontally.

Here's where they all are:

1 right in front of the gondola.
2 along the snowball slide.
2 outside the fort on the left road.
3 in the ice field after the ice elevators.
1 just off to the right of the ice field.
2 on the small iced island that leads to the lurker cave.
1 past the suspension bridge from the iced island.

After the last forcefield croaks, you can grab the Power Cell it
surrenders.

4. Open The Frozen Crate

Note: This puzzle can only be completed once you get Power Cell 1.
Make sure you snagged that one first.

Off to the right of the large ice field near the third lurker glacier
troop, go opposite the way you go to get to the lurker. There are
some stones around, and an entrance to a cave. If you noticed,
there's an unbreakable box frozen in the ice. Down a bendy snow
road is a yellow eco vent. You can CAREFULLY jump over there,
charge, CAREFULLY jump back, blast the box, and be golden.
The Power Cell thanks you for the warm backpack. There's an
alternate entrance near the end of the snowball slide.

5. Get Through The Lurker Fort

Climb the observation tower in the center, and take the bridge
on it to the right side of the fort. Climb around the railings,
swing on the poles. When you reach the fort. Hit the button. It
will make a log rise there, so you will be able to start from there,
rather than at the beginning. From there continue swinging and
landing (remember to only jump from a pole to a platform if it is
heading towards you, not when it is already there.) and watch out
for the ice. After all the acrobatics, the Power Cell is yours.

6. Open The Lurker Fort Gate

The gate to the fort is mighty big, but you can get through it.
There is a suspension bridge near the third lurker glacier. Cross
it, and meet Flut Flut. She's the only one heavy enough to push
down the giant button near her, and the only one who can jump far
enough to get across the platforms that appear. Even though there
is a time limit, don't sweat it. It's more than long enough that
you can get across each gap, but you have to be patient, or you'll
make an error and fall. Once you cross all three platforms, you get
to the gate door switch and the Power Cell.

7. Survive The Lurker Infested Cave

>From the fort, go far left. Cross the two suspension bridges, dealing
with the nasty lurkers in between. Reach the gap and find a floating
platform. When you do, hop on and charge yourself with the red eco.
Youll need it to exterminate all the little lurkers around. Don't
worry about the Dark Eco; the spin attack will work from far enough
away to blow it up, so long as you are charged. The Power Cell is
it's own reward.

8. Free The 7 Scout Flies

Scout Fly Locations

- At the bottom of the gorge nearest to the gondola.
- At the bottom of the first suspension bridge, that led from the
valley near the snowball slide, en route to the second lurker glacier
troop.
- Near the sliding Ice elevators that rung along the slant near
the fort.
- Off the cliff near the third lurker glacier troops. You can also
take stairs near the farthest to the right part of the fort.
- On top of the center tower in the fort.
- On the roof of the fort.
- Near the frozen crate (Power Cell 4).
- Just before the blue eco jumping puzzle (it's to the left and
easy to pass by).
- Right after the blue eco jumping puzzle, there are some dinner
plates that need to be passed to get the final Scout Fly.

Tricky Precursor Orb Positions

There are a lot of indestructible boxes you can't open till you open
the yellow vents. (Like the ones around the Power Cell 4