Before you can get here, you must complete Forbidden Jungle; Power Orb 5. Otherwise, you won't be able to use the boat.
For navigational purposes, I'm giving names to some of the places.
Bone Center - I'll tell you exactly how to get here. From the dock, you go to the springboard, to the left of a mud pile, and into a place where the ground is sunken in just a bit. A spine path runs overhead. This is going to be called the Bone Center hereinafter.
Rib Bay - From the arena where you fight the horde (See Power Cell 4), walk to the left, relative to the gates, over a mud pool, until you come to a spring board. There should be lots of ribs around. This position is going to be called Rib Bay hereinafter.
Ship Fore - The front of the ship, where the Scout Fly is and the bridge inland ends.
1. Catch The Sculptors Muse
When you talk to the sculptor in Sandover Village, he says that he lost his muse, and that it's somewhere on Misty Island. When you come here, you can see a beautiful golden cat-squirrelly thing that's runs away from you whenever you get close. It will run all over, so you have to see when it takes a corner where you can cut if off at or goes on a long path where you can roll jump to it. Punch it to stuff it in your backpack. Pass the beautiful specimen to the sculptor to give him a reason not to kill himself, and to give you a Power Cell.
2. Climb The Lurker Ship
>From Ship Fore, just continue up onto the roof of the ship, and the following scaffolds. Couldn't be simpler, unless it was. Also, you can reach it from Bone Center by going the opposite way the mysts are and continuing that way.
3. Stop The Cannon
You'll probably get Power Cell 2 before you get this, but it isn't mandatory. There's a long wooden path with several long barrels coming down. Every third one bounces. The two first ones can be jumped and the third can be run under. There are a few tiers on the wooden path where you can stop and get your bearings. Most of them have big green eco as well. When you reach to top, beat up the cannon operators and you have another Power Cell to your name.
4. Return To The Dark Ego Pool
>From Bone Center, head towards where the mysty waters are. There are lots of ways to get to the iris door you can see in the distance. Any way will do, but keep in mind that the tall fangy bones can be knocked down for makeshift bridges. When you DO get across, grab the blue eco and open the door. The doors slams shut behind you. Hordes of enemies come at you. If you keep spin attacking and grabbing the red eco and green eco, you should be fine. Once all the enemies are eliminated, stairs rise to where Daxter was transformed. Above it is the Power Cell.
Conversely, you can go around the other way and avoid the myst jumping puzzle, if you aren't very coordinated or something. Go directly opposite the mysts and continue that way to the scaffolds, and board the ship. At the end of the ship is a bridge leading to Rib Bay. From there, it's only a hike to the coliseum. There's some blue eco to open the door for ya.
5. Destroy the Balloon Lurkers
Get onto the A-Grav Zoomer a stone throw away from Bone Center. While on the water, follow the six dirigibles. When they come low to the ground, dice the pilot up. Don't hit the mines strung around the poor schmos, for obvious reasons. Once all six are dead, a Power Cell appears below the ship.
6. Use Zoomer To Reach Power Cell
When you get on the A-Grav Zoomer, you may notice some docklike things in the middle of the bay. Aside from having a treasure trove of Precursor Orbs, they also have a Power Cell a few meters off one of the edges. Don't fly too fast up the ramp, or you'll miss your exit. Jump at the very tip of the ramp and you'll add another Power Cell to your vast collection.
7. Use Blue Eco To Reach Power Cell
>From Bone Center, head towards where the mysty waters are. There's one rock with a blue eco and a big tall bone. Knock the bone over with few punches. Grab the eco next to the now-broken bone, cross the bone, grab the blue eco there, drop down to the platform below it, grab THAT eco (and ignore the dark eco, and the bad guy if you can), leap to the near island with a mud puddle, then to the next immediate land mass straight ahead. Hop onto the stone in the puddle and, if you still had blue stuff left, ride the platform to the Power Cell.
8. Free The 7 Scout Flies
Scout Fly Locations
- From Bone Center, take the two steps to the spine trail that was above Bone Center. Follow it to a Scout Fly. - From Rib Bay, Use the springboard to go up to the next stone level, cross the mud, then go up another level. The scout fly should be right there. - On the ship, just before the bridge. - On the second tier of the wooden path leading to the cannon. - Use the A-Grav Zoomer to get on the ramplike docks, where a scout fly is held. - From Bone Center, jump to the mysty waters, go across the bone bridge and leap left towards the stone wall. The scout fly is in the alcove nearby. - From the sixth, run adjacent to the stone wall, past some collapsing floor, and to the scout fly.
Tricky Precursor Orb Positions
There are unbreakable boxes in the coliseum. Once you get rid of the monsters running the cannon, you can use it to break the boxes in the coliseum and fetch them later.
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