Jak and Daxter
Misty Island

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Eco
Geyser Rock
Sandover Village
Sentinel Beach
Forbidden Jungle
Misty Island
Fire Canyon
Rock Village
Lost Precursor City
Precursor Basin
Boggy Swamp
Mountain Pass
Volcanic Crater
Spider Cave
Snowy Mountain
Lava Tube
Gol and Maia's Citadel
Final Boss Strategy

Before you can get here, you must complete Forbidden Jungle;
Power Orb 5. Otherwise, you won't be able to use the boat.

For navigational purposes, I'm giving names to some of the
places.

Bone Center - I'll tell you exactly how to get here. From the
dock, you go to the springboard, to the left of a mud pile,
and into a place where the ground is sunken in just a bit. A
spine path runs overhead. This is going to be called the Bone
Center hereinafter.

Rib Bay - From the arena where you fight the horde (See Power
Cell 4), walk to the left, relative to the gates, over a mud
pool, until you come to a spring board. There should be lots
of ribs around. This position is going to be called Rib Bay
hereinafter.

Ship Fore - The front of the ship, where the Scout Fly is
and the bridge inland ends.

1. Catch The Sculptors Muse

When you talk to the sculptor in Sandover Village, he says
that he lost his muse, and that it's somewhere on Misty Island.
When you come here, you can see a beautiful golden cat-squirrelly
thing that's runs away from you whenever you get close. It will
run all over, so you have to see when it takes a corner where
you can cut if off at or goes on a long path where you can roll
jump to it. Punch it to stuff it in your backpack. Pass the
beautiful specimen to the sculptor to give him a reason not to
kill himself, and to give you a Power Cell.

2. Climb The Lurker Ship

>From Ship Fore, just continue up onto the roof of the ship, and
the following scaffolds. Couldn't be simpler, unless it was.
Also, you can reach it from Bone Center by going the opposite
way the mysts are and continuing that way.

3. Stop The Cannon

You'll probably get Power Cell 2 before you get this, but it
isn't mandatory. There's a long wooden path with several long
barrels coming down. Every third one bounces. The two first ones
can be jumped and the third can be run under. There are a few
tiers on the wooden path where you can stop and get your bearings.
Most of them have big green eco as well. When you reach to top,
beat up the cannon operators and you have another Power Cell to
your name.

4. Return To The Dark Ego Pool

>From Bone Center, head towards where the mysty waters are. There
are lots of ways to get to the iris door you can see in the
distance. Any way will do, but keep in mind that the tall fangy
bones can be knocked down for makeshift bridges. When you DO get
across, grab the blue eco and open the door. The doors slams shut
behind you. Hordes of enemies come at you. If you keep spin
attacking and grabbing the red eco and green eco, you should be
fine. Once all the enemies are eliminated, stairs rise to where
Daxter was transformed. Above it is the Power Cell.

Conversely, you can go around the other way and avoid the myst
jumping puzzle, if you aren't very coordinated or something.
Go directly opposite the mysts and continue that way to the
scaffolds, and board the ship. At the end of the ship is a
bridge leading to Rib Bay. From there, it's only a hike to
the coliseum. There's some blue eco to open the door for ya.

5. Destroy the Balloon Lurkers

Get onto the A-Grav Zoomer a stone throw away from Bone Center.
While on the water, follow the six dirigibles. When they come
low to the ground, dice the pilot up. Don't hit the mines strung
around the poor schmos, for obvious reasons. Once all six are dead,
a Power Cell appears below the ship.

6. Use Zoomer To Reach Power Cell

When you get on the A-Grav Zoomer, you may notice some docklike
things in the middle of the bay. Aside from having a treasure
trove of Precursor Orbs, they also have a Power Cell a few meters
off one of the edges. Don't fly too fast up the ramp, or you'll
miss your exit. Jump at the very tip of the ramp and you'll
add another Power Cell to your vast collection.

7. Use Blue Eco To Reach Power Cell

>From Bone Center, head towards where the mysty waters are.
There's one rock with a blue eco and a big tall bone. Knock
the bone over with few punches. Grab the eco next to the
now-broken bone, cross the bone, grab the blue eco there, drop
down to the platform below it, grab THAT eco (and ignore the
dark eco, and the bad guy if you can), leap to the near island
with a mud puddle, then to the next immediate land mass straight
ahead. Hop onto the stone in the puddle and, if you still had blue
stuff left, ride the platform to the Power Cell.

8. Free The 7 Scout Flies

Scout Fly Locations

- From Bone Center, take the two steps to the spine trail that was
above Bone Center. Follow it to a Scout Fly.
- From Rib Bay, Use the springboard to go up to the next stone level,
cross the mud, then go up another level. The scout fly should be right
there.
- On the ship, just before the bridge.
- On the second tier of the wooden path leading to the cannon.
- Use the A-Grav Zoomer to get on the ramplike docks, where a scout
fly is held.
- From Bone Center, jump to the mysty waters, go across the bone
bridge and leap left towards the stone wall. The scout fly is in
the alcove nearby.
- From the sixth, run adjacent to the stone wall, past some
collapsing floor, and to the scout fly.

Tricky Precursor Orb Positions

There are unbreakable boxes in the coliseum. Once you get rid of the
monsters running the cannon, you can use it to break the boxes in
the coliseum and fetch them later.