Heres some more shorthand for you.
Baits Motel - The first room in the Spider Cave, where the gnawing lurkers are.
Spider Scaffold - In the Baits Motel, the four levels of scaffolds where two support columns are and a few floating platforms are.
Crystal Path - From the entrance, walk forward, staying near the left wall. Hop off of two cobweb springs, and continue in that direction, past a spider, until you see a Dark Eco pit with three spiders on it. Everything past this is Crystal Path.
Hidden Way - From the top level of the Spider Scaffold, jump backward to the spider-web spring, and leap to the nearest landmass. Go around the hairpin turn and look to the Dark Eco pits and Precursor Platforms. I'm giving this place a shorthand name (and that name in particular) because I spent roughly a DAY looking for where the hell in this level I was missing the other Power Cells (2 and 3, specifically). Aargh.
1. Use Your Goggles To Shoot The Gnawing Lurkers
There are several support columns in the Baits Motel. These centipede- like creatures don't pose a threat personally, but you still need to eliminate them before they collapse the cave. There are a handful of yellow eco vents around the Baits Motel. If you stand on them and stay there, you'll have infinite shots. You have to kill all the gnawing lurkers with the Yellow Eco. The three things to remember are: Don't get too close (they'll retreat), don't get too far away (it'll be too difficult to estimate his position and movement) and remember that the Eco aren't bullets (they take a bit to move, so fire a little ahead of the lurkers). You should be able to kill them all from vantages by standing on a yellow eco vent, but some of them are tricky. When you exterminate them all, a Power Cell appears at the base of one of the columns.
2. Destroy The Dark Eco Crystals
>From the top level of the Spider Scaffold. There should be one platform heading towards it. Get on it and hop to the left. One of them should take you to the crystal, suspended high in the air. Bump into it, and it starts a warning. Don't be near that thing when it goes off.
The second Dark Eco crystal gave Crystal Path its name. Right at the beginning is the Dark Eco Crystal. Whack it and extinguish that threat.
The third Dark Eco Crystal is at the start of the Hidden Way. If you charge up with Yellow Eco and blast if from afar, you won't need to ride the platforms there.
The fourth one is on the right side of the Hidden way. Roll jump over the small gap to the last thing you thought you'd see in these caves-pure water! Swim down and touch the evil crystal to move on.
The final crystal is along the dark cave path (See Power Cell 3). When you reach the fourth light-up crystal, go left rather than right, and dive under the water to destroy the last crystal.
3. Explore The Dark Cave
>From the hidden way, cross the Dark Eco pool and head to the left side. Continue down and see the grayish crystal. Hit it and light up the room. Continue down the path, uppercutting big spiders and spin slapping little ones. When there are trap doors before a spinning platform, make sure to jump a little ahead of time, before the platform comes around. Another important note: The last two trap doors fall a little bit slower than the other doors. They give you enough time to duck and high-jump to the last platform. The timing can throw you and misestimate the exact time the door will fall. Grab the Power Cell and head on.
4. Climb The Giant Robot
After the Crystal Path, run up the front ramp in front of the large structure. Avoid the grinders. Stomp on the drilling lurker when he turns away. Take the right turn and kill that driller. Hop over the gap with the yellow eco and continue down. Take the next right and hop over the fire jets (when they are off). Continue down, killing another driller, hopping over a grinder onto a trap door, and quickly over another grinder, then another grinder. Await the elevator and have it take you up to the second floor. Hop onto the trap door, and quickly onto solid scaffold. Stomp another driller, and double- jump the pair of grinders. Hop over the double trap doors and whack a standard lurker. Jump over another grinder, and then another fire jet. Take the right, then kill another lurker, hop the trap door and grinder. Near is a spinning pole with a platform you can stand on. Use it to get directly across to another trap door and another lurker. Take this elevator up to the fourth floor. Down the way, there are six trapdoors. Hop from them the second you land on them, but when you reach the last one, leap right to the one perpen- dicular to you, and from that, double-jump to the swing bar. But don't jump until the flame jets are out. When you get back on the boards, use the two spin bars to get over the large row of grinders. Then leap to the next spin bar, onto the trap door, quickly onto the next spinner, over the flames, and watch out for the lurker. Round the bend, then hop up the spinbars till you are on the one highest and closest to the platform you are trying to get to. Finally, only three more spinbars and ANOTHER trap door are all that stand in your way before you get that glorious Power Cell.
Hard, huh?
5. Launch To The Poles
This will help you train for other pole use. Behind the robot is a solitary blue eco. Grab it and jump down into the abyss. If you aim right, you should land on a spring pad. Use it and be catapulted into a matrix of spin poles. Navigate up and left to get to a blue eco powered platform, which will take you to a Power Cell.
6. Navigate The Spider Tunnel
After going through the Crystal Path and arrived at the big machine, turn around and see the path with three spider-springs over Dark Eco. There is a tunnel at the end, and inside are a large number of spider-babies. Plow through some, but you don't need to kill them all. At the end is a Power Cell. Use the Blue Eco to spring outta there.
7. Climb the Precursor Platforms
>From the top level of the Spider Scaffold, you can hop onto the platform that arrives there. From there, there are some that lead forward. Hop to one of them. Then, a platform will go right, and one will go left. Hop onto the one that goes right. >From there, it's a skip and a jump to a lonely Power Cell.
8. Free The 7 Scout Flies
Scout Fly Locations
- While on the second floor of the Spider Scaffold, there should be a solitary bridge leading from it. It leads to a Scout Fly. - From the top level of the Spider Scaffold. There should be one platform heading towards it. Get on it and hop to the floating platforms that lead to the Dark Eco Crystal. At the end of the road should be a Scout Fly. - Atop the high archway over the entrance. From the top level of the Spider Scaffold, get on the platform that goes right up to it, then take the platforms that will lead you directly vertically across. They will lead you to a Scout Fly. - On the first floor scaffold past the first elevator, it is at the end of the platform. - On a small island in the Dark Eco pool in the Hidden Way. - En route to Power Cell 3. - When on the last elevator when climbing the robot, use the circling platform to get to another route. It will lead you out the last Scout Fly.
Tricky Precursor Orb Positions
At the Hidden Way, there are two invincible boxes near the fifth scout fly. Charge with the yellow vent, hitch a ride, and shoot them when you get close. You don't need to hop onto the island. If you do, you may waste too much time.
There are also similar boxes just before the Crystal Path. Charge up with the Yellow Eco vent near entrance to the Hidden Way.
Also, there are similar boxes in the spider tunnel, but you need to unlock the Yellow eco vents before that becomes available.
There are also some down on the bottom floor of the robot scaffolds. Take the first elevator down and watch out for the trap doors.
|