Jak and Daxter
Spider Cave

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Final Boss Strategy

Heres some more shorthand for you.

Baits Motel - The first room in the Spider Cave, where the gnawing
lurkers are.

Spider Scaffold - In the Baits Motel, the four levels of scaffolds
where two support columns are and a few floating platforms are.

Crystal Path - From the entrance, walk forward, staying near the
left wall. Hop off of two cobweb springs, and continue in that
direction, past a spider, until you see a Dark Eco pit with three
spiders on it. Everything past this is Crystal Path.

Hidden Way - From the top level of the Spider Scaffold, jump
backward to the spider-web spring, and leap to the nearest landmass.
Go around the hairpin turn and look to the Dark Eco pits and
Precursor Platforms. I'm giving this place a shorthand name (and that
name in particular) because I spent roughly a DAY looking for where
the hell in this level I was missing the other Power Cells (2 and
3, specifically). Aargh.

1. Use Your Goggles To Shoot The Gnawing Lurkers

There are several support columns in the Baits Motel. These centipede-
like creatures don't pose a threat personally, but you still need to
eliminate them before they collapse the cave. There are a handful of
yellow eco vents around the Baits Motel. If you stand on them and stay
there, you'll have infinite shots. You have to kill all the gnawing
lurkers with the Yellow Eco. The three things to remember are: Don't
get too close (they'll retreat), don't get too far away (it'll be too
difficult to estimate his position and movement) and remember that the
Eco aren't bullets (they take a bit to move, so fire a little ahead of
the lurkers). You should be able to kill them all from vantages by
standing on a yellow eco vent, but some of them are tricky. When you
exterminate them all, a Power Cell appears at the base of one of the
columns.

2. Destroy The Dark Eco Crystals

>From the top level of the Spider Scaffold. There should be one
platform heading towards it. Get on it and hop to the left. One of
them should take you to the crystal, suspended high in the air. Bump
into it, and it starts a warning. Don't be near that thing when it
goes off.

The second Dark Eco crystal gave Crystal Path its name. Right at
the beginning is the Dark Eco Crystal. Whack it and extinguish that
threat.

The third Dark Eco Crystal is at the start of the Hidden Way. If
you charge up with Yellow Eco and blast if from afar, you won't
need to ride the platforms there.

The fourth one is on the right side of the Hidden way. Roll jump
over the small gap to the last thing you thought you'd see in these
caves-pure water! Swim down and touch the evil crystal to move on.

The final crystal is along the dark cave path (See Power Cell 3).
When you reach the fourth light-up crystal, go left rather than right,
and dive under the water to destroy the last crystal.

3. Explore The Dark Cave

>From the hidden way, cross the Dark Eco pool and head to the left side.
Continue down and see the grayish crystal. Hit it and light up the
room. Continue down the path, uppercutting big spiders and
spin slapping little ones. When there are trap doors before a
spinning platform, make sure to jump a little ahead of time, before
the platform comes around. Another important note: The last two
trap doors fall a little bit slower than the other doors. They
give you enough time to duck and high-jump to the last platform.
The timing can throw you and misestimate the exact time the
door will fall. Grab the Power Cell and head on.

4. Climb The Giant Robot

After the Crystal Path, run up the front ramp in front of the large
structure. Avoid the grinders. Stomp on the drilling lurker when he
turns away. Take the right turn and kill that driller. Hop over the
gap with the yellow eco and continue down. Take the next right and
hop over the fire jets (when they are off). Continue down, killing
another driller, hopping over a grinder onto a trap door, and quickly
over another grinder, then another grinder. Await the elevator and
have it take you up to the second floor. Hop onto the trap door,
and quickly onto solid scaffold. Stomp another driller, and double-
jump the pair of grinders. Hop over the double trap doors and whack
a standard lurker. Jump over another grinder, and then another fire
jet. Take the right, then kill another lurker, hop the trap door
and grinder. Near is a spinning pole with a platform you can stand
on. Use it to get directly across to another trap door and another
lurker. Take this elevator up to the fourth floor. Down the way,
there are six trapdoors. Hop from them the second you land on them,
but when you reach the last one, leap right to the one perpen-
dicular to you, and from that, double-jump to the swing bar. But
don't jump until the flame jets are out. When you get back on
the boards, use the two spin bars to get over the large row of
grinders. Then leap to the next spin bar, onto the trap door,
quickly onto the next spinner, over the flames, and watch out for
the lurker. Round the bend, then hop up the spinbars till you are
on the one highest and closest to the platform you are trying to
get to. Finally, only three more spinbars and ANOTHER trap door
are all that stand in your way before you get that glorious Power
Cell.

Hard, huh?

5. Launch To The Poles

This will help you train for other pole use. Behind the robot is a
solitary blue eco. Grab it and jump down into the abyss. If you
aim right, you should land on a spring pad. Use it and be
catapulted into a matrix of spin poles. Navigate up and left to
get to a blue eco powered platform, which will take you to a
Power Cell.

6. Navigate The Spider Tunnel

After going through the Crystal Path and arrived at the big
machine, turn around and see the path with three spider-springs
over Dark Eco. There is a tunnel at the end, and inside are a
large number of spider-babies. Plow through some, but you don't
need to kill them all. At the end is a Power Cell. Use the Blue
Eco to spring outta there. 

7. Climb the Precursor Platforms

>From the top level of the Spider Scaffold, you can hop onto the
platform that arrives there. From there, there are some that
lead forward. Hop to one of them. Then, a platform will go
right, and one will go left. Hop onto the one that goes right.
>From there, it's a skip and a jump to a lonely Power Cell.

8. Free The 7 Scout Flies

Scout Fly Locations

- While on the second floor of the Spider Scaffold, there should
be a solitary bridge leading from it. It leads to a Scout Fly.
- From the top level of the Spider Scaffold. There should be
one platform heading towards it. Get on it and hop to the
floating platforms that lead to the Dark Eco Crystal. At the
end of the road should be a Scout Fly.
- Atop the high archway over the entrance. From the top level of
the Spider Scaffold, get on the platform that goes right up to
it, then take the platforms that will lead you directly vertically
across. They will lead you to a Scout Fly.
- On the first floor scaffold past the first elevator, it is at
the end of the platform.
- On a small island in the Dark Eco pool in the Hidden Way.
- En route to Power Cell 3.
- When on the last elevator when climbing the robot, use the
circling platform to get to another route. It will lead you
out the last Scout Fly.

Tricky Precursor Orb Positions

At the Hidden Way, there are two invincible boxes near the fifth
scout fly. Charge with the yellow vent, hitch a ride, and shoot
them when you get close. You don't need to hop onto the island.
If you do, you may waste too much time.

There are also similar boxes just before the Crystal Path. Charge
up with the Yellow Eco vent near entrance to the Hidden Way.

Also, there are similar boxes in the spider tunnel, but you need
to unlock the Yellow eco vents before that becomes available.

There are also some down on the bottom floor of the robot scaffolds.
Take the first elevator down and watch out for the trap doors.