Enemies
Crabs - There are little crabs in tall shells that wander the Sentinel Beach. They hide under their shells for the most part, but come out to attack you. Attack them when they are out of their shell.
Mutts - The stupid barking mongrels that walk all over the grasses and beaches. Nothing special to do to put them to sleep; just whack 'em.
Sand Dragons - Along the beach sometimes the heads of dragons peek up. Just cream them before they get a chance to attack.
1. Unblock The Eco Harvesters
The Eco Harvesters are on the far side of the beach. They have been plugged up with stone, but it's no match for your attacks. The fifth one will spit out a Power Cell.
2. Push The Flut Flut Egg Off The Cliff
There's a path against the stone wall near the Eco harvesters. It leads along some bendy trails, blue eco, a few gaps and some mutts. Beyond them all is a gigantic egg. If you haven't talked to the bird lady, who lives by the beach in Sandover village, near the farmer's house, you won't know it's a Flut Flut egg. For some ungodly reason, you have to push the delicate egg off of the cliff. It breaks on impact, but the Flut Flut is unharmed. A Power Cell, and a cinema with Daxter freaking out, is your reward.
3. Get The Power Cell From The Pelican
It WAS just sitting there on the beach, but that moron pelican apparently thought it would taste good. He swallows it and brings it to his nest in the center of the small bay of Sentinel Beach. Swim to the island, climb up, and punch him. He spits it out about a hundred yards, and all you have to do is beat him to it and it's yours. Use the stairs closer to Power Cell 6.
4. Chase The Seagulls
In a thoroughly illogical puzzle, Jak and Daxter must chase the seagulls that sat minding their own business on the sentinels on the distant part of the beach. Chase them to the second, and then the third ruins. They'll somehow cause an avalanche, and the Power Cell will fall near the Eco Harvesters.
5. Launch Up To The Cannon Tower
This Power Cell cannot be done without first opening the Blue Eco Vents. If you have not, see "Forbidden Jungle; Power Cell 3."
Near the sentinels are a lot of big tall islands that are inaccessible. Unless, of course, you have the blue eco power. With that you can spring up to each and every one of them, until you arrive at the top of the cannon tower. Kill the two baddies and the Power Cell is yours, as is control of the cannon.
6. Explore the Beach
Past the center windmill and the small rocky flight of stairs is a gap in the rocks. There are some sand dragons there, but just beyond them is a Power Cell, just waiting to be picked up.
7. Climb The Sentinel
The second sentinel has a Power Cell all alone at its apex.
8. Free The 7 Scout Flies
Scout Fly Locations
- Among 11 treasure chests near the entrance from Sandover Village. You'll probably be charged with blue stuff, so that'll break it. - Between the Eco harvesters and the Flut Flut Egg, where you will also be most likely charged with blue eco. You may get it and not realize it. - Beneath the farthest windmill, punch the poles up with the uppercut move. Use one of them to hop to the otherwise inaccessible cliff with some orbs and a scout fly. - Whichever pole you climbed first, now climb the other one. The same prize awaits you. - In a corner of the beach one level below the eco vents. - At the top of the first Sentinel, where you first bothered the seagulls. - On the small platform that overlooks the beachwhere the bombs are being thrown, between the first and second windmill.
Tricky Precursor Orb Positions
There are several in impenetrable boxes on the shore. Bombs that fall from the sky can be used to blow them up. They contain a lot of precursor orbs.
There are also a few impenetrable boxes on the big tall islands leading to the cannon tower. When charged up, if you land on one of them, it'll be destroyed, and you can pick up the orbs inside.
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