1. Free The Blue Sage
Go to the left and go across the brick bridge. Kill the lurker and cross that bridge. Hop over the two platforms and onto the rotating brick. From the next platform, you need to get on the farthest end of the platform and roll jump to the quickly spinning platform. It may take a few times, but it'll be worth it. From the wooden platform nearby it, roll jump to the donut-shaped platform, and then to the platform that leads from that. Grab the blue eco to activate the slowly rising platforms. They lead to a conga line of suspended platforms. When you reach the flames shooting down onto the bricks, leap past the brick before it gets flamed on. Get past two traps, and you can free the blue sage by breaking the light on the machine. The Power Cell is not entirely like the others.
2. Free The Red Sage
>From the entrance, go right. Follow that path until you can see lots of pie piece platforms. You must conquer these before you can continue on. Not too hard. When you reach a button bringing up a bridge, there are only four colors this time. Blue, green, yellow, red. Hop to the blue one on the left, then the green one off to the left, then the closest yellow, then the only logical red. If you keep falling, or end up hanging onto an edge and THEN falling, you should space your double-jump a bit further out, to get more distance. After that, get ready for a huge ambush. Go in swinging, but keep moving forward. Eventually, you'll see the machine making unlimited lurkers. Smash them up, and deal with all the remaining lurkers. The iris door is now open. Hop across the three last pie pan traps and you'll free the Red Sage.
3. Free The Yellow Sage
>From the entrance, take the path to the left. Don't cross the brick bridge at the end of the deck; jump t the large platforms. Navigate through them (for the ones on top of each other, leap off the lower one as the upper one sweeps over it). Go down the hallway and into the door. This is a jumping puzzle in which you have to jump between blue springers. There's a blue vent, so fill up and hop to it. There's plenty of time in the air to navigate and renavigate. So even the small ones shouldn't be too much of a problem. Continue down until you reach solid metal once again. Go through the door and slap the glowing blender-like machine holding him captive. I don't know 'bout you, but I'm getting damn sick of Power Cells.
4. Free The Green Sage
Don't even bother until you've freed the other three sages. After they are free, platforms rise to give you a route to another pie pan puzzle. This one is REALLY tricky. You have to not only get to higher platforms as they pass over you, but be on a certain part of the platform to jump to the next one almost immediately. Once you've conquered that, you can see parts of the machinery swing towards you. I don't think I have to tell you to jump to it, even though I just did.
After surmounting the jumping puzzle (there's no real trick), go RIGHT and break the energy structure holding the green sage in his cage. You'll get a Power Cell, but there's no time to celebrate...
5. Free The 7 Scout Flies
Scout Fly Locations
- Take the left path on the beginning circle, continue down to the hourglass float, and look to the scout fly on a nearby platform. - To the right of the entrance door. - En route to freeing the Blue Sage. - After the pie-piece trap leading to the Red Sage. - Atop the giant machine, en route to the Green Sage. - Just after the door to the left of the blue eco jumping puzzle. - After saving the yellow sage, go to the left to the jumping puzzle there. Continue on to the very very last Scout Fly.
Tricky Precursor Orb Positions
Where to begin? Some are over collapsing bridges, some are over floating platforms, pie piece puzzles, on top of the machine, high above springboard puzzles... Ooch.
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