Jak and Daxter
Gol and Maia's Citadel

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Main Character Info
Game Controls
Items
Eco
Geyser Rock
Sandover Village
Sentinel Beach
Forbidden Jungle
Misty Island
Fire Canyon
Rock Village
Lost Precursor City
Precursor Basin
Boggy Swamp
Mountain Pass
Volcanic Crater
Spider Cave
Snowy Mountain
Lava Tube
Gol and Maia's Citadel
Final Boss Strategy

1. Free The Blue Sage

Go to the left and go across the brick bridge. Kill the lurker
and cross that bridge. Hop over the two platforms and onto the
rotating brick. From the next platform, you need to get on the
farthest end of the platform and roll jump to the quickly spinning
platform. It may take a few times, but it'll be worth it. From the
wooden platform nearby it, roll jump to the donut-shaped platform,
and then to the platform that leads from that. Grab the blue eco
to activate the slowly rising platforms. They lead to a conga line
of suspended platforms. When you reach the flames shooting down onto
the bricks, leap past the brick before it gets flamed on. Get past
two traps, and you can free the blue sage by breaking the light on
the machine. The Power Cell is not entirely like the others.

2. Free The Red Sage

>From the entrance, go right. Follow that path until you can see lots
of pie piece platforms. You must conquer these before you can continue
on. Not too hard. When you reach a button bringing up a bridge, there
are only four colors this time. Blue, green, yellow, red. Hop to the
blue one on the left, then the green one off to the left, then the
closest yellow, then the only logical red. If you keep falling, or
end up hanging onto an edge and THEN falling, you should space your
double-jump a bit further out, to get more distance. After that, get
ready for a huge ambush. Go in swinging, but keep moving forward.
Eventually, you'll see the machine making unlimited lurkers. Smash
them up, and deal with all the remaining lurkers. The iris door is
now open. Hop across the three last pie pan traps and you'll free
the Red Sage.

3. Free The Yellow Sage

>From the entrance, take the path to the left. Don't cross the brick
bridge at the end of the deck; jump t the large platforms. Navigate
through them (for the ones on top of each other, leap off the lower
one as the upper one sweeps over it). Go down the hallway and into
the door. This is a jumping puzzle in which you have to jump between
blue springers. There's a blue vent, so fill up and hop to it. There's
plenty of time in the air to navigate and renavigate. So even the small
ones shouldn't be too much of a problem. Continue down until you reach
solid metal once again. Go through the door and slap the glowing
blender-like machine holding him captive. I don't know 'bout you,
but I'm getting damn sick of Power Cells.

4. Free The Green Sage

Don't even bother until you've freed the other three sages. After they
are free, platforms rise to give you a route to another pie pan puzzle.
This one is REALLY tricky. You have to not only get to higher platforms
as they pass over you, but be on a certain part of the platform to
jump to the next one almost immediately. Once you've conquered that,
you can see parts of the machinery swing towards you. I don't think I
have to tell you to jump to it, even though I just did.

After surmounting the jumping puzzle (there's no real trick), go RIGHT
and break the energy structure holding the green sage in his cage.
You'll get a Power Cell, but there's no time to celebrate...

5. Free The 7 Scout Flies


Scout Fly Locations

- Take the left path on the beginning circle, continue down to the
hourglass float, and look to the scout fly on a nearby platform.
- To the right of the entrance door.
- En route to freeing the Blue Sage.
- After the pie-piece trap leading to the Red Sage.
- Atop the giant machine, en route to the Green Sage.
- Just after the door to the left of the blue eco jumping puzzle.
- After saving the yellow sage, go to the left to the jumping puzzle
there. Continue on to the very very last Scout Fly.

Tricky Precursor Orb Positions

Where to begin? Some are over collapsing bridges, some are over
floating platforms, pie piece puzzles, on top of the machine, high
above springboard puzzles... Ooch.