PRECURSOR ORBS - Egg-shaped orbs floating all over every level. The Jak And Daxter equivalent of currency.
POWER CELL - A small spherical that is one of the most treasured artifacts left over from the Precursors. They are the key to your adventure, and your travels over unsafe land.
CRATES, TREASURE CHESTS, BARRELS, etc. - Breakable containers that usually carry Green Eco. Any attack will break them.
UNBREAKABLE BOXES - Metal, stalwart boxes that usually contain very valuable things, like Precursor Orbs. They cannot be broken with normal attacks. Yellow Eco is the main method to break these boxes.
SCOUT FLY CRATES - Red, hopping boxes that are around every level.They invariably contain one of the seven Scout Flies Kiera released to help you, but were evidently captured and imprisoned by the Lurkers. A stomp jump can break them, but no other normal attack can. Blue and Yellow Eco also work wonders.
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