1. Defeat Klaww
Once you meet this armored, biomechanical maniac, get used to seeing his face, because this battle may take a while. Don't be discouraged by dying. You will probably die at least once.
Double-jump to the center of the three rocks forming the "V." Klaww will throw rocks at you; I believe eight in the first volley. Jump away to the other platforms when he shoots at the one you are on. Once he's done firing, he'll go under the lava. That's when the blue eco will appear. Grab it, and a bridge will form from stuff since hidden. When the bridge is formed, Klaww will retreat a little and shoot boulders that roll down the bridge. They will only be either on the left, center, or right. Those are also easy to dodge. Get to the high end of the bridge, and he holds his arm over his head and charges up a real big boulder, but he left his stomach exposed. The yellow eco at the end of the bridge can be used to shoot him eight times in the gut, which will break his concentration and make the boulder bounce on his head. The boulder still comes at you, but this time breaking the bridge as it rolls. So make like Indiana Jones and get back to the stones at the back of the arena.
Basically, you need to do this thrice. He throws twelve boulders at you the second time and sixteen boulders at you the third time, and they come faster each time. Also, the bridge loses pieces each time the boulder rolls over it. First it loses pieces that make it s-curvy, then it loses pieces that give it checkerboard gaps. (I had ASCII art, but it didn't work. You're just going to have to imagine.) The jumps are tricky, but there should never be a time where there's no place you can go. If nothing else, you COULD retreat, but I've never needed to.
With the third boulder, Klaww falls and a path across the lava rises. The town relaxes, but you can't relax just yet.
2. Reach The End Of The Mountain Pass
Hop onto the A-Grav Zoomer and try to keep ahead of the lurkers. Speed isn't as important in this race as control is. If you touch one of the dynamite barrels, you'll be blown to smithereens. Once you are safely ahead of the lurkers, you can ease off the gas a little bit to help control, because in the mountain, there are a LOT of Dynamite barrels to dodge. Pay particular caution to the infinite pits inside the mountain, and before the jump with the Dark Eco on the landing pad. If you take that jump too far to the left, you'll hit the ramp and fall. Beat them there for a Power Cell, and to be allowed continued existence.
3. Find The Hidden Power Cell
Don't even bother trying this one the first time around; you need to open up the Yellow Eco Vent Switch. See Snowy Mountain; Power Cell 1 first.
After you take the huge jump, grab the yellow eco and lean left. There should be stone that you can shatter with a blast. Hop the exposed jump and a Power Cell is yours.
Scout Fly Locations
For goodness sake, don't worry about them until you stop them from blowing up the pass! Where ARE your priorities, man?!
When you DO get a chance to see them, here they are.
- Just before the first jump. - In the center of the road, just after where the shortcut ends. - Just prior to the bottleneck road. - In front of the four chests after the really really big jump. - Midway through the mountain - Before the jump with the Dark Eco on the landing platform on the right-hand side of the track. - Right before the detonator. Hit the detonator first and walk back to the box.
Tricky Precursor Orb Positions
None of them are especially difficult to get. It's not irregular to get most of them the first time through. None are hidden, near as I remember
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