Jak and Daxter
Mountain Pass

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Main Character Info
Game Controls
Items
Eco
Geyser Rock
Sandover Village
Sentinel Beach
Forbidden Jungle
Misty Island
Fire Canyon
Rock Village
Lost Precursor City
Precursor Basin
Boggy Swamp
Mountain Pass
Volcanic Crater
Spider Cave
Snowy Mountain
Lava Tube
Gol and Maia's Citadel
Final Boss Strategy

1. Defeat Klaww

Once you meet this armored, biomechanical maniac, get used to
seeing his face, because this battle may take a while. Don't be
discouraged by dying. You will probably die at least once.

Double-jump to the center of the three rocks forming the "V."
Klaww will throw rocks at you; I believe eight in the first volley.
Jump away to the other platforms when he shoots at the one you are
on. Once he's done firing, he'll go under the lava. That's when the
blue eco will appear. Grab it, and a bridge will form from stuff since
hidden. When the bridge is formed, Klaww will retreat a little and
shoot boulders that roll down the bridge. They will only be either on
the left, center, or right. Those are also easy to dodge. Get to the
high end of the bridge, and he holds his arm over his head and
charges up a real big boulder, but he left his stomach exposed. The
yellow eco at the end of the bridge can be used to shoot him eight
times in the gut, which will break his concentration and make the
boulder bounce on his head. The boulder still comes at you, but
this time breaking the bridge as it rolls. So make like Indiana
Jones and get back to the stones at the back of the arena.

Basically, you need to do this thrice. He throws twelve boulders
at you the second time and sixteen boulders at you the third time,
and they come faster each time. Also, the bridge loses pieces each
time the boulder rolls over it. First it loses pieces that make it
s-curvy, then it loses pieces that give it checkerboard gaps. (I
had ASCII art, but it didn't work. You're just going to have to
imagine.) The jumps are tricky, but there should never be a time
where there's no place you can go. If nothing else, you COULD
retreat, but I've never needed to.

With the third boulder, Klaww falls and a path across the lava
rises. The town relaxes, but you can't relax just yet.

2. Reach The End Of The Mountain Pass

Hop onto the A-Grav Zoomer and try to keep ahead of the lurkers.
Speed isn't as important in this race as control is. If you touch
one of the dynamite barrels, you'll be blown to smithereens. Once
you are safely ahead of the lurkers, you can ease off the gas a
little bit to help control, because in the mountain, there are a
LOT of Dynamite barrels to dodge. Pay particular caution to the
infinite pits inside the mountain, and before the jump with the
Dark Eco on the landing pad. If you take that jump too far to the
left, you'll hit the ramp and fall. Beat them there for a Power
Cell, and to be allowed continued existence.

3. Find The Hidden Power Cell

Don't even bother trying this one the first time around; you
need to open up the Yellow Eco Vent Switch. See Snowy Mountain;
Power Cell 1 first.

After you take the huge jump, grab the yellow eco and lean left.
There should be stone that you can shatter with a blast. Hop
the exposed jump and a Power Cell is yours.

Scout Fly Locations

For goodness sake, don't worry about them until you stop them
from blowing up the pass! Where ARE your priorities, man?!

When you DO get a chance to see them, here they are.

- Just before the first jump.
- In the center of the road, just after where the shortcut ends.
- Just prior to the bottleneck road.
- In front of the four chests after the really really big jump.
- Midway through the mountain
- Before the jump with the Dark Eco on the landing platform
on the right-hand side of the track.
- Right before the detonator. Hit the detonator first and walk
back to the box.

Tricky Precursor Orb Positions

None of them are especially difficult to get. It's not irregular
to get most of them the first time through. None are hidden, near
as I remember