1. Bring 90 Orbs To The Mayor
Collect 90 orbs from wherever and bring them to him as a re-election contribution. The Power Cell will be your reward.
2. Bring 90 Orbs to Your Uncle
Collect 90 orbs and he'll give you a Power Cell as thanks.
3. Herd The Yakows Into The Pen
The old farmer isn't up to herding the strange cow-like creatures into the pen on his own. To assist him, you just get behind a cow and slowly walk to the pen. You can punch them to get them moving, but it doesn't make any difference other than it seems to make them more unruly. I had less difficulty when I just walked them into the pen. The Power Cell is your reward.
4 and 5. Bring 120 Orbs To The Oracle
The Precursor Oracle is gouging you for those two Power Cells, but it's not like you have something to spend them on anyway.
The only tricky part about this one is how to get there. On the rocky island where you found the fourth scout fly, go to the second highest step and roll jump (run into a roll and then jump) to the nearest rock, then the next rock, then to the excursion on the side of the cliff. You can double-jump, but it's a stretch.
6. Free The Seven Scout Flies
Scout Fly Locations
- In the fisherman's house, across from the windmill. Look for the shark jaws over the door. - Beneath the suspension bridge between the sculptor's house and the windmill. - Inside the farmer's house on the beach. - On the large island nearby the farmer's house. It's the island that also leads to the Precursor Oracle. - On the rocky excursion where the Precursor Oracle is. - On a beachy peninsula behind the sculptor's house. - In the mayor's house, off to the right.
Tricky Precursor Orb Positions:
There's a bridge beyond the bird-lover's house that leads up to one of the Precursor Orb Elevator Holding Things. The island beyond that one has enough blue eco to open it right up.
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